Aalborg University
Nordic Game Research Network
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Position Papers Oslo 09

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ACTUAL PRACTICE Computer Games as Objects of Presentation

Character-Driven Game Design Approach: A Position

”Computer games are full of a number of things to do......” – a brief look at concepts of affordances and gameplay in computer game studies

Defining games-as-played: sketch for a non-trivial 1st person perspective on games

Experience at play – gameplay, social action and interaction in online-games.

Gaming as knowing. Game cultures as societies of knowledge?

Position paper for “the Philosophy of Computer Games”

The Sociability of Gaming

Understanding Narrative Practices in an Online Community

Virtual Worldview

 

 

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