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Position Papers Oslo 09
Position Papers Oslo 09
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ACTUAL PRACTICE Computer Games as Objects of Presentation
Character-Driven Game Design Approach: A Position
”Computer games are full of a number of things to do......” – a brief look at concepts of affordances and gameplay in computer game studies
Defining games-as-played: sketch for a non-trivial 1st person perspective on games
Experience at play – gameplay, social action and interaction in online-games.
Gaming as knowing. Game cultures as societies of knowledge?
Position paper for “the Philosophy of Computer Games”
The Sociability of Gaming
Understanding Narrative Practices in an Online Community
Virtual Worldview